🕵️ Whodunit ยท Game Journey

Mount Barker Whodunit

Two men dead in a locked room. An inquest closed before lunch. A missing master key and a name scratched from the police report. Walk the oldest main street in the Adelaide Hills and work out who got away with it.

🚶 Walk 🕵️ Whodunit 🏛️ History 👥 Solo or Team 📍 Mount Barker
7
Evidence Stops
5
Suspects
2-3hrs
Est. Duration
Case File ยท Closed 1873
Date
July 1873
Location
Gray’s Inn, Gawler Street, Mount Barker
Deceased
Two young men โ€” a smith and a stable boy
Circumstance
Locked room. Charcoal stove still burning. Police station twenty metres across the road.
Inquest
Convened the very next morning. Over before lunch.
“No blame attachable to anyone.”

The verdict was wrong. Prove it.

This Whodunit game gets you exploring Mount Barker in 1873. Do it solo or with a friend. Visit the evidence location sites, compare what each building looked like back then, read about the place and the evidence, examine every suspect’s alibi โ€” then make your accusation.
The stove was supposed to have been removed. The master key is missing from its hook. And nobody will name the gentleman who was seen at the inn that night.
Seven stops. Seven pieces of evidence. The inn still stands. The police station still stands. The foundry, the church, the courthouse โ€” they’re all here, exactly where they were a hundred and fifty years ago.
Somewhere in Mount Barker’s colonial past, someone got away with murder. It’s time to name them. Good luck, Detective.
📍
Start Area
Gawler St
🚶
Travel Mode
Walking
⏱️
Duration
2-3 hours
👥
Players
1-2

Five people had a reason. Only one had the key.

Every suspect has an alibi. Every alibi has a hole in it. Read the statements at each stop, weigh them against the evidence, and decide who you’ll name.

🕵️
Suspect 1
The Innkeeper
👮
Suspect 2
The Constable
👷
Suspect 3
The Foundryman
🎓
Suspect 4
The Gentleman
⛪️
Suspect 5
The Reverend

Seven stops. No spoilers.

Each location unlocks only when you arrive. Here’s the shape of the walk โ€” not what you’ll find.

The Inn
Where the bodies were found. Still standing, still trading.
The Police Station
Twenty metres away. Nobody heard a thing.
The Foundry
Where the smith worked his last day.
The Courthouse
Where the inquest was rushed through.
The Church
Two burials, one week apart, and a missing record.
The Stables
The stable boy’s world โ€” and who he answered to.
The Final Stop
Where the last piece falls into place. Then you accuse.

Three answers. One shot.

Gather the evidence, then lock in your verdict. Get all three right and the case is yours.

👤
Who
Name the person responsible
🔧
What
The weapon or cause of death
📍
Where
Already known โ€” Gray’s Inn

What to expect along the way

โœ“
Real locations, real 1873 history โ€” every building is still there
โœ“
Then-and-now photos so you can see what each place looked like
โœ“
Suspect statements and alibis to pick apart
โœ“
Play solo or with a friend โ€” compare theories as you go
โœ“
Cafes and pubs along the route if you need to regroup
โœ“
Free to play โ€” no booking, no ticket, just open the app and start

Ready to open the case?

Download Monoloci and start the investigation today. No booking needed โ€” just walk the street and follow the evidence.

Start the Investigation